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- SKID ROW
- LEMMINGS ][ - THE TRIBES
- MINI DOCS (YOU WANT THE TRIBES STORY - YOU TYPE EM!)
-
-
- LOADING
- AMIGA
- PUT DISK 1 IN THE INTERNAL DRIVE. PUT DISKS 2/3 IN EXTERNAL DRIVES IF
- AVAILABLE.
- LEMMINGS 2 WILL NOW LOAD.
- IF ONLY ONE DRIVE IS USED, FOLLOW ON SCREEN DISK-SWAPPING PROMPTS.
-
-
-
- OBJECTIVE
- BY NOW, YOULL PROBABLE VE AWARE OF THE HORRIBLE PLIGHT THE LEMMINGS FACE. NOT
- ONLY DO THEY HAVE TO LEAVE THEIR LOVELY HOMES FOR GOOD, BUT THEY ALSO HAVE TO
- ESCAPE THEIR ISLAND BEFORE THEY PERISH IN THE DARKNESS THATS COMING. MUST BE
- ONE OF THOSE DAYS.
-
-
-
- YOUR OBJECTIVE IS TO SAVE AS MANY LEMMINGS AS POSSIBLE FROM EACH TRIBE AND HELP
- THEM ESCAPE THE ISLAND, ALTHOUGH IF YOU`VE ALREADY READ THE STOREY AND DECIDED
- THAT SOME OF THE LEMMINGS ARE A LITTLE TOO SELF-CENTRED TO BE GIVEN A PLACE ON
- THE ARK, DONT WORRY, WE QUITE UNDERSTAND.
-
-
-
- LEMMING ISLAND IS MADE UP OF 12 LANDS, EACH HOLDING A PIECE OF THE TALISMAN AND
- CONTAINOING A TRIBE OF LEMMINGS WITH A DISTINCT, ER, CULTURE. YOU MUST GUIDE
- AT LEAST ONE LEMMING FROM EACH TRIBE THROUGH 10 LEVELS. THAT WAY AS YOU
- PROGRESS EACH TRIBES PIECE OF THE TALISMAN WILL BE TAKEN TO THE ARK WHICH, WHEN
- JOINED TO THE REMAINING ELEVEN PIECES, WILL FORM THE COMPLETE TALISMAN AND
- ALLOW THE TRIBES TO ESCAPE. BUT BE WARNED, ONLYT THE NUMBER OF LEMMINGS
- RESCUED ON LEVEL 1 WILL PROGRESS TO LEVEL 2!!
-
-
-
- BRONZE, SILVER, OR GOLD TALISMAN
- THRE NUMBER OF LEMMINGS SAVED TROUGHOUT THE TRIBE DETERMINES WHAT TYPE OF
- TALISMA PIECE (BRONZE, SILVER, GOLD) THE PLAYER IS AWARDED. IF THE TRIBE IS
- SAVED WITH ONLY A FEW LEMMINGS REMAINING, THEN ONLY A BRONZE IS AWARDED. IF
- THE TRIBE IS SAVED WITH SUPERB PLAYING THEN A GOLD IS AWARDED. SILVER COMES
- BETWEEN THE TWO. AFTER PLAYING EACH LEVEL, YOU ARE AWARDED A MEDAL WHICH
- INDICATES WHETHER YOU ARE ON COURSE FOR A GOLD, SILVER OR BRONZE PIECE. THE
- ULTIMATE ACCOLADE IS TO HAVE A GOLD PIECE OF TALISMAN FOR EVERY TRIBE. GOOD
- LUCK!!
-
-
-
- PLAYING THE GAME
- ONCE THE INTRO SEQUENCE HAS LOADED, THE MAIN MENU WILL BE DISPLAYED.
-
-
- MAP
- CLICK ON THE MAP ICON FOR A MAP OF LEMMING ISLAND
-
-
- LOAD
- LOAD A SAVED GAME
-
-
- SAVE
- SAVE A GAME TO DISK TO CONTINUE AT A LETER DATE.
-
-
- EXIT
- EXIT THE GAME
-
-
-
- PRACTICE
- BEFORE YOU PLUNGE IN TO THE GAME, YOU MAY WISH TO CLICK ON THE PTRACTISE ICON.
- YOU WILL BE PRESENTED WITH A BLANK PANEL AND MUST CHOOSE WHICH LEMMING SKILLS
- YOU WANT TO TRY OUT. YOU CAN THEN PLAY ONE OF THE FOUR PRACTICE LEVELS. NUKE
- YOUR LEMMINGS TO EXIT!
-
-
-
- PLAY
- WHEN YOU COME TO PLAY FOR REAL, CHOOSE ATRIBE AND ENTER THE PRELIMINARY SCREEN.
- THIS SCREEN SHOWS YOU PRECISELY WHICH SKILLS THE LEMMINGS HAVE TO HELP THEM
- THROUGH THE LEVEL. IT ALSO GIVES AN OUTLINE OF THE LAND, AND TELLS YOU THE
- TIME IN WHICH YOU HAVE TO SAVE OUR PLAYFUL PALS.
-
-
- ALSO IF YOU HAVE PREVIOUSLY PLAYED SOME LEVELS, YOU CAN RETURN TO THESE LEVELS
- FROM THIS SCREEN - LETING YOU TRY AND INCREASE THE NUMBER OF LEMMINGS YOU`VE
- SAVED.
-
-
- YOUR OBJECTIVE IS ON EACH SCREEN TO GET AS MANY LEMMINGS AS POSSIBLE FROM THEIR
- TRAP DOOR (FROM WHICH THEY FALL FROM) TO THE LEVEL EXIT (TO BE FOUND IN THE
- FORM OF A HOUSE OR DOORWAY). THE SCREEN CAN SCROLL IN EIGHT DIRECTIONS BY
- MOVINGTHE POINTER ACROSS THE APPROPRIATE EDGE OF THE SCREEN, AND CAN
- JUMP-SCROLL WITH A PRESS OF THE RIGHT MOUSE BUTTON. THIS CENTRES THE PLAY AREA
- AROUND YOUR POINTER.
-
-
-
- AT THE BOTTOM OF THE SCREEN IS A ;LIST OF 8 LEMMING SKILLS- THE NUMBER OF TIMES
- THAT SKILL IS AVAILABLE INSIDE THE SKILLS BOX. THIS NUMBER WILL COUNT DOWN AS
- YO USE THAT SKILL.
-
-
-
- TO USE A SKILL CLICK WITHIN THE SKILL BOX YOU WISH TO USE, SELECT A LEMMING YOU
- WISH TO USE THAT SKILL AND PRESS THE LEFT MOUSE BUTTON.
-
-
-
- THE GAME SCREEN
-
- THE F1-F8 KEYS CORRESPOND TO THE EIGHT SKILL BOXES. AND REMEBMER, THERE ARE
- MANY CUNNING DEVICES ON SCREEN THAT YOU`LL NEED TO MASTER TO SAVE THE TRIBES SO
- KEEP YOURE EYES PEELED!
-
-
- PAUSE THE GAME WITH THE TWO ANIMAL PAW PRINTS BOX. AGAIN TO UN-PAUSE.
-
-
- FAN - THE GREEN THING THAT LOOKS LIKE A CLOVER. SELECT THIS AND YOU CAN BLOW
- CERTAIN AIRBORN LEMMINGS AROUND BY PRESSING THE LEFT MOUSE BUTTON.
-
-
- DOUBLE CLICK ON THE MUSHROOM CLOUD ICON TO KILL ALL THE LEMMINGS, AND THEREFORE
- END THE LEVEL.
-
-
- THE TWO TRIANGLES ICON PUTS THE GAME IN FAST FORWARD MODE. CLICK AGAIN TO
- REVERT TO NORMAL SPEED.
-
-
- JUST ABOVE THE EIGHT ICONS IS THE NUMBER OF LEMMINGS REMAINING IN TRIBE, NUMBER
- OF LEMMINGS SAVED, AND THE TIME REMAINING.
-
-
- WHEN YOU HAVE COMPLETED THAT LEVEL THE NUMBER OF LEMMINGS THAT ARE LEFT IN YOUR
- TRIBE ARE DISPLAYED ALONG WITH A MEDAL.
- THE MEDAL IS EQUIVILANT TO THE TALISMAN PIECE YOU ARE ON TRACK FOR WITH THAT
- TRIBE.
-
-
-
- YOU ARE THEN GIVEN THREE OPTIONS:
- 1: PLAY THE NEXT LEVEL WITH THE NUMBER OF LEMMINGS SAVED FROM THIS LEVEL.
- 2: REPLAY THE LEVEL TO TRY AND SAVE MORE LEMMINGS.
- 3: RETURN TO MAIN MENU.
-
-
-
- FROM HERE YOU CAN SAVE YOUR GAME OR GO TO THE WORLD MAP TO CHANGE TRIBES.
-
-
-
- WELL, THATS HOW TO GET STARTED, NOW READ THE OTHER DOC TO DISCOVER WHAT THE
- SYMBOLS MEAN...
-
-
-
- END.
-